The largest city in the kingdom, Ascalon City is known for its beautiful architecture, numerous libraries, and bountiful shops. Because it is where many noble families make their home, it tends to receive the largest number of visitors and has become the cultural center of Ascalon. Ascalon City is the starting point for new characters. After the opening cinematic, you will find yourself on the outskirts of the city. Because this is the starting city, it is often quite busy. You start in Ascalon City when you create a new roleplaying character for the Prophecies Campaign.
Ascalonian Catacombs (story)
Ascalon City (Pre-Searing) - GuildWiki, the unofficial Guild Wars wiki
A trio of guitars and a solitary ukulele line the walls; opposite his desk sits a modest keyboard. His dog, Charlie Parker, trots by his side. They resolve themselves in the same ways. Moments later, he plays a tune by his favorite composer and design inspiration , Philip Glass. His fingers fly across the keys, and briefly, the rest of the world feels far away. Your grandfather and your father are both artists and designers.
Freunde von Freunden
The Ascalonian Catacombs are ancient tombs hunted by ghosts. Eir Stegalkin has gone inside, followed by Rytlock Brimstone. Rytlock Brimstone has received notice that Eir Stegalkin has gone deep inside the Ascalonian Catacombs, ruins of the times in which the humans settled in Ascalon , now ravaged by the curse of King Adelbern , the Foefire. Eir's presence is riling up the ghosts of the catacombs, and Rytlock has asked players for help finding the norn hero before she gets herself killed, or provokes the Foefire ghosts to attack the surface. But Eir has reasons to be inside the Catacombs, looking for a way to a reunite her old guild, Destiny's Edge.
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